Exhibitions

Exhibitions

Every year at Science Rendezvous, we have the honour of showcasing all the amazing research & S.T.E.A.M. Big ideas happening at the University of Toronto!

We’re excited to collaborate with over 60 U of T departments & local organizations around the community to engage children and adults alike in all fields of S.T.E.A.M.

This year’s festival will include exciting booths about Medicine, Chemistry, to Robotics, and more! Check out our 2019 collaborators below!

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Astronomy & Astrophysics
Our exhibit will focus on displays and hands-on activities relating to small bodies in the solar system. We plan to have a scale model of the solar system running up St. George street (possibly including a quiz), a meteorites display, a display of 3D printed solar system objects (famous probes, asteroids, moons), a make-your-own-comet activity with dry ice, an impact crater demo (with a mini-pool filled with sand), and a demonstration related to orbital resonance with vibrating strings and pendula!
Astronomy and Space Exploration Society
We plan to have a small demonstration of the curvature of space-time using a rubber sheet and weights. It will be interactive to allow everyone to participate and test different scenarios. Additionally, if possible, we will also have a telescope set up to observe either the CN Tower close up or (if it isn’t cloudy) to look at the sun through a solar filter.
Biomedical Engineering Student Association (BESA)
Since we will be representing IBBME in this event, we would want to have interactive displays for each research stream.

For the clinical engineering stream we will have a monitor/tv display with the Kinect system to showcase the games that have been created to improve physical rehabilitation for young people. For the tissue engineering & regenerative displays we hope to have displays showcasing some of the beautiful photos captured in this field, potentially a VR system to visualize 3D confocal microscopy images and some prototypes from labs.

Finally, for the molecular engineering stream we would hope to have some displays to showcase the amazing work done by UofT researchers in that field!

Biopsychosocial investigations of gender lab (University of Toronto Mississauga BIG lab)
Our booth will include an interactive activity, the Implicit Association Task (IAT), which measures implicit gender biases regarding toys. The task has been designed for children in particular, but participants of any age can take part. IATs are used to measure the strength of associations by comparing the latencies between two tasks that differ in instructions. At our booth, participants will be presented with pictures of various toys on the touch-screen tablet that will be either boy-typed, girl-typed, or gender-neutral. There will also be pictures of a boy’s face and a girl’s face on the screen, which will be matched to the ethnicity of the participant. As pictures of the different toys appear on the screen, the participant will be asked to respond as quickly as possible by selecting either the boy’s face or the girl’s face. In the congruent block, the participant will be asked to pick the gender that corresponded with the toy based on gender stereotypes. In the incongruent block, they will be asked to select the opposite gender. How long it takes for the participants to complete the congruent vs. incongruent block will be measured to give participants an indication of their implicit gender bias.
BioZone
We plan to have children create petri dish art using various forms of bacteria innocula, such as yoghurt, soil, etc. The goal is to educate children on the world of microbiology and the different microbiomes that they interact with on a daily basis! At the end, not only will the children learn about microbes, but they’ll also be creating art with them!
Bloorview Research Institute - PEARL Lab (Rehabilitation sciences institute)
“Interactive computer play (ICP) has been defined as ‘‘any kind of computer game or virtual reality technique where the child can interact and play with virtual objects in a computer-generated environment’’ (Sandlund et al, 2009; p. 173). ICP offers many possibilities to be used for therapy purposes, since it allows for an enriched training environment and custom interventions. At this exhibit, we aim to demonstrate how ICP technologies can be used for clinical application in pediatric rehabilitation.
Attendees will have the opportunity to interact with some of the technologies developed by the Possibility Engineering and Research Lab at Holland Bloorview Kids Rehabilitation Hospital. Participants will be able to play video games designed for targeting hand and arm rehabilitation, cognitive function and music learning. Some of these video games incorporate “mixed-reality”, where the child needs to interact with real life objects (e.g.; musical instruments) in order to play. Our games are fun, inclusive and incorporate a multi-player option, allowing children from all abilities and their families to participate and engage in therapy activities while playing.”
Blue Sky Solar Racing University of Toronto
We will have our 9th generation solar car on display during the event showcasing our work and poster of our upcoming car as well. Depending on progress, we might have few different exhibits.
CAN-BIND

CAN-BIND is excited to be participating in Science Rendezvous at the University of Toronto St. George
Campus again this year! This year, our booth will focus on gut microbes, probiotics and wellness!
Activities will include:
1) Build-a-Microbe
Did you know that there are friendly bacteria in your gut? Come find out what they look like and how
they are connected to your brain health. You can also create your very own sock puppet microbe at our
“build-a-microbe” station.
2) Where are the Bacteria?
There are bacteria all over the human body—some help us to stay healthy, while others can make us
sick. Learn about these bacteria and test your knowledge by categorizing the bacteria as “good” or
“bad” in our “Where are the Bacteria?” activity.
3) Bean Bag Toss
Try your hand at our microbe-themed bean bag toss. Win a small prize if you knock all the cans down!
4) Concentration Game
Can you match all the pairs in our concentration game? Learn about microbes and probiotic foods while
you play.
5) Probiotics
Have you noticed the buzz around probiotics lately? Come ask an expert about what probiotics are and
learn where to find information on evidence-based probiotic products.
6) Share a Wellness Goal
Come share a wellness goal on our community mural and create a wellness memento to help you to stay
well throughout the year.
7) Raffle Draw
Enter our raffle draw to win themed prizes for kids and adults, including plush microbes and two copies
of “The Psychobiotic Revolution: Mood, Food, and the New Science of the Gut-Brain Connection” by
Scott C. Anderson, John F. Cryan and Ted Dinan.

Follow us on Social media @CANBIND using #CANBINDSR.

Canadian Blood Services
We will be setting up an information booth to teach people about blood donation and it’s importance. We will have hand outs with facts on them and buttons to hand out. For an interactive piece we will be bring a hands on activity were people will have to try to guess the number of blood bags it would take to help patients in specific situations. They will get to pile up real blood bags (with fake blood in them) to put a visual to the need of blood donors and how it helps people in need.
Cell & Systems Biology
“Visitors will interact with mutant flies, diseased plants and cut-up cells.
Centre for Global Child Health (SickKids)
At this booth, participants will get to interact with experts in different areas of global child health, including nutrition, nursing, infectious disease, and epidemiology, from the Centre for Global Child Health at SickKids. Participants will learn more about the health of children around the world and the Sustainable Development Goals (SDGs). Developed by the United Nations, the SDGs cover a number of important issues, like ending poverty and hunger, achieving equal opportunities for all, ensuring education, improving hygiene and sanitation, and helping make the planet cleaner and healthier. Activities will include a SDG board game, identifying countries where the greatest improvements in health can be made on a map, and a hands-on matching game that relates the different factors (e.g., food, germs, water, literacy, pollutants) to the SDGs and think about ways to tackle the issues. There will also be an opportunity to contribute to an art piece, in which participants will be asked to reflect on the SDGs and draw or write something on a large poster board with markers, capturing the SDG that is most important to them.
Centre for Indigenous Studies, Ciimaan/Kahuwe'ya/Qajaq Indigenous Language Initiative

“The Centre for Indigenous Studies S.T.E.A.M. Big! booth is all about water!
The Scientific makeup of water, Indigenous Water Knowledge and Ceremony, Water Protection and Art related to water!
Our booth will include Maps of Ontario Watersheds and boil water advisories to highlight water safety for surrounding communities, as well as water sovereignty for First Nations communities. Indigenous language will be included on the map, seeing as many Indigenous place names in Ontario are related to water and historically communities are located on a waterways which are networks for travel and trade.
Artwork & imagery relating to Indigenous Knowledge systems, Indigenous water knowledge and Women’s responsibilities around caring for water will be on display. We plan to have a birch bark basket, similar to those that are used for collecting maple water, that is boiled to make Maple Syrup and Maple Sugar/maple candies.

There will also be magnetic molecule kits for visitors to explore and build the structures for water, ice and gas. Visitors can learn how special water is, and that there is no possible way to replicate water synthetically.
Graphs, charts and other information related to water will be available for visitors to peruse.

Buttons with slogans: “”Water Is Life””, “”Is Your Water Safe?”” & “”Clean Water Is A Human Right”” will be available for visitors to take and wear. These buttons will ask people think about their personal relationships to water and to start thinking about how they will work to ensure that future generations will have clean, drinkable water.
Visitors will also be invited to colour their own Indigenous Language art buttons, as well as learn an Anishinaabemowin water song by Doreen Day.

Centre for the Analysis of Genome Evolution and Function (CAGEF)
The bacteria that make up the human microbiome come in all types of shapes and sizes. We will have displays of art by a local scientist / artist illustrating these bacteria. We will also have an activity station where attendees can craft their own bacterial cells based on bacteria found in the human microbiome.
Chemistry
We have around 25 demonstrations that we will organize in Lash Miller (inside and right outside) including our famed liquid nitrogen icecream demonstration, chemistry magic show and fruit explosions in the back. We will require multiple tables in the front on St. George St. and around 70 t-shirts for the volunteers.
Child Study Centre & Psychology Graduate Students Association

“Children will have the opportunity to learn about psychology and how it relates to our everyday lives! We have a fun and interactive challenge for children to test out their brain’s ability to quickly learn and adapt. We also have a hands-on activity to demonstrate how our brains understand motion and how this knowledge is used to create stop-motion-animation.

Families who are interested in participating in psychology research studies here at UofT will be able to sign up their children for our Child Study Centre database.

Confederation of Laboratory Medicine and Pathobiology Students
We plan to make human blood from water beads, craft foam, ping pong balls, etc.. that will be used to represent platelets, white blood cells, red blood cells, antibodies, serum proteins and circulating tumor DNA in the blood. The kids will play the role of “investigators” and be given magnifying glasses in order to search for the various proteins, antibodies and circulating tumor DNA that are common biomarkers in the blood. We will provide a list of items that the children can identify in the blood and describe their value as biomarkers in cancer, autoimmune disease and other diseases. We will also allow them to build “human DNA” from candy in order to learn more about the DNA structure and function, as well as its role as a circulating tumor marker in the blood.
Dalla Lana School of Public Health - Quarantine Tent
We combine science with history & theatre to visitors to learn about several infectious diseases, immunology and the development of vaccines. Public health & bioscience student ‘actors’ each represent a disease (polio, measles, smallpox, etc). They chat with visitors where they describe their symptoms and answer questions about how vaccines work, and explain the science. We typically converse with 500-800 individuals.
Department of Linguistics
Our exhibit will highlight the scientific aspects of studying language. We will have an ultrasound machine so that participants can see the movement of the inside of their mouth as they speak. We will show participants sound waves and spectrograms of their own voices saying a word or phrase, such as their name. with the option to take home a printed picture of their voice. We will have charts and maps to collect information from participants about how they say certain words that are in a state of change in Canada (e.g. “dinner” versus “supper”), using coloured pins or stickers to mark individual data points based on demographics and location. Over the day, the data will grow, with a real-time display of language change and variation in Canada. We will also draw attention to First Nations languages in Canada and how they differ from French and English, with puzzle pieces based on word formation rules in Inuktitut, which participants will discover as they play with the pieces. We will also have short informational videos playing that discuss various fun and interesting linguistic information, such as the McGurk effect, language endangerment, and sign languages.
Department of Physics
We are looking at electromagnetic induction this year! Do YOU know what that is? Come by and find out! We will, of course, have our usual favorites like the Van de Graaff generator and Superconducting Train waiting for you. See you on May 11th!
Destination Imagination

“Destination Imagination is a non-profit global organization that challenges students to work collaboratively to come up with creative solutions to STEAM* based challenges. Our purpose is to inspire and equip students to become the next generation of innovators and leaders.

At our exhibit we will be running fun instant challenge activities! These are short challenges that the public can take part in, embracing their creativity, imagination, and problem-solving! We will also have a video talking more about the DI program which includes both short and long-term challenges for students.”

Donnelly Centre for Cellular and Biomolecular Research
We may be able to source real sciArt work from one of our alumni who was highly skilled in microscopy and left research to pursue a career in art combining microscopy images with digital media to make beautiful art prints
Earth Sciences
The Department of Earth Sciences invites you to experience a variety of hands-on activities that allow for a closer look and an appreciation of the beauty of the materials that make up Earth and life on it. Come to our booth to see the brilliant colours and textures hiding in rocks and learn about where the various materials come from that we use in our everyday lives. Explore past life through fossils, handle and observe some of the precious minerals and metals that are found in jewellery, gems, and even pigments in paint and other art mediums. Participants will have the opportunity to use some of these materials to make some art of their own, and add their own artistic touch to the Earth’s timeline using chalk, with pictures including dinosaurs, plants, mountains, and lakes. Visitors to our booth will also have the opportunity to try finding precious Earth materials in our gold panning activity!
Engineering Outreach
Hands on STEM activities!
First Aid Society (UofT)
We plan on having 3 components to our exhibit. The first component will be a CPR + AED as well as an epipen simulation. Participants will get a chance to learn and try to complete a cycle of CPR + AED as well as administering epinephrine using our mannequins and machines. Our 2nd will be showing how to wrap a proper bandage and sling on an individual. Afterwards participants will compete to put as many bandages on our one of volunteers as fast as possible. Lastly, we will also include other first aid trivia and a poster exhibiting materials in a first aid kit.
FIRST Robotics Canada
FIRST Robotics is a multi-level robotics program for children from Kindergarten to Grade 12. Our goal is to develop and stimulate in interest in STEM through the design and construction of robots. Attending teams will showcase their robots and explain the programs to visitors.
Fly with Origami, Learn to Dream (UTFOLD)
We will have an interactive booth where Science Rendezvous attendees can join us in folding origami. We will have UTFOLD instructors teaching in small groups at the table as well as a few diagrams for those who just want to drop by. To make the experience different from Science Rendezvous in the previous year, we will not reuse previous models.
Immunology
Visitors will become into forensic scientist and solve a case by determining the blood type of suspects and comparing with the blood type found at the crime scene (blood and reagents will be replaced by safe material). They will learn about the properties of antibodies and their application in forensic science and research. Visitors will also be able to see how white blood cells look like under a microscope and learn about their functions.
Joannah & Brian Lawson Centre for Child Nutrition

“The purpose of our booth is to build and reinforce nutrition knowledge among children and families, and to showcase the research and education work of University of Toronto’s Joannah & Brian Lawson Centre for Child Nutrition. A registered dietitian will lead interactive activities including a Jeopardy-style trivia game with prizes, and snack-building with healthy but fun foods.
(1) Trivia: Questions will span myth-busting, where and how foods grow, how food affects the body, Canada’s new Food Guide, and recent research findings (e.g., nutrition labels, marketing to children, iron deficiency, types of milk). Children will guess answers based on clues; prizes may include stickers and allergy-friendly snacks.

(2) Create a Healthy Snack: Children will build snacks using Canada’s new Food Guide. Ingredients will include fruits, vegetables and packaged snacks (allergy-friendly). Children will use mainly fresh, whole foods and a few processed foods to show that healthy snacks can be balanced, nutritious, fun and flavorful.

John H. Daniels Faculty of Architecture, Landscape, and Design
” The exhibit will be based on our new summer programming being piloted this year. Daniels Bits & Bytes and DigiFab programs incorporate technology with art and design. The theme for this summer’s programs is Drones in the City. We will explore the potential of this disruptive technology and how the city design might respond to this potential. Participants will design paper airplanes which we will then adapt into drones with a kit (https://www.poweruptoys.com/collections/february-collection). They will also have a chance to build out a large scale city with blocks and fly the drones through the city. We will discuss some of the design challenges that might arise with increase drone usage. Our design team is Brian Boigon, a faculty member, Nicholas Hoban, staff and faculty member and Nene Brode, a staff member. We will have a number of students who will run the activities concurrently.

Laboratory Medicine and Pathobiology - Dr. Jason Fish
“A volunteer will invite the students as “Scientists” to help understand the zebrafish animal model and how to use it to understand biology, human systems, and disorders. During this display, the participants will have the opportunity to observe zebrafish development. Participants will be asked questions to stimulate their thinking. Through demonstrations, the volunteers will explain that the zebrafish are beneficial to scientific studies for numerous reasons. You will show the participants tanks of adult zebrafish and provide background about their history and habitat. Then discuss with the participants the roles of zebrafish in research and their advantages and disadvantages as model organisms. For example, as vertebrates, zebrafish have much in common with humans, such as eyes, backbones, brains, hearts, about 70% of our genes, and more. In addition, the female produces many eggs at a time, and the eggs develop and hatch very quickly. The offspring are clear, making them easy to observe without harming them.”
Lady Godiva Memorial Bnad
As we are a spirit band, we will parade around the rendezvous while playing music.
Near and Middle Eastern Civilizations/CRANE
Our exhibit will highlight research currently conducted by two NMC projects, Computational Research on the Ancient Near East (CRANE) and the Tell Tayinat Archaeological Project (TAP). The display will illustrate how our projects apply the use of both 2D and 3D modeling and visualization of ancient artifacts and monolithic sculptures, as well as how climate modelling and simulation is used to understand the environment of the ancient Near East. We will also showcase the potential of gaming as an approach to educational outreach of the history and cultures of the ancient Near East, and how archaeology and the current research help create digital environments. Our exhibit will have virtual touch 3D images for visitors to manipulate, as well as an image loop to witness our projects in action excavating in the field at Tell Tayinat in the Hatay province of Turkey. We will also have ancient artifacts from the NMC archaeology lab for visitors to discover and handle, as well as a digital microscope to study these artifacts and learn how they are processed and the types of research used in their analysis.
Leslie Dan Faculty of Pharmacy
Pharmacy and the science behind it. How are medicines designed and used to best cure what ails you? Stop by and to test your knowledge of some of the best health care services a short walk away from home. See and try out the experiments used to design medicines that reach the right place at the right time inside you and do the needed job – how do we make that magic happen?
Let's Talk Science
Our exhibit will include 3-5 activities that showcase the intersection of science and art, building on the wide variety of domains that we address. In particular, we will have: 1) an activity that demonstrates how chromatography works using coffee filters and coloured markers. In this activity, booth visitors will create colourful flowers as the end result of trying their hand at chromatography. It will also be an interactive and community-based activity, where visitors can add their own flowers to a collage made by other visitors. 2) An activity exploring how satellite trajectories work, and demonstrating how we might predict them. In this case, we will be using paint and marbles to get visitors to ‘paint’ trajectories and add to the overall plot for prediction. 3) Finally, we will ask visitors to write or draw what STEAM means to them, building a display for others to see, as well. We may add a couple other activities if our volunteers choose to develop further modules, but these are the current ideas we are working with.
Molecular Genetics
“Our exhibit consists of five interactive and educational activities that use a variety of artistic media to teach children about molecular genetics.
Model Organism Booth: This exhibit will showcase various zebrafish, worms (C. elegans), yeast, bacteria and fruit flies that geneticists use for research, highlighting the techniques that scientists can use to modify these organisms. Children will be able to draw or paint portraits of new organisms that they would like to engineer.
Build-a-Cell Booth: Children will learn the different parts of the cell as they make a model out of edible materials including a cookie, icing, and candies.
Superbug Booth: Children will learn about bacteria and antibiotic resistance as they build their own bacterium at this arts and crafts station.
DNA Booth: With the help of volunteers, children can undertake a real life experiment, extracting DNA from bananas! Children will be taught about the genetic code that encodes amino acids, and ‘decode’ nucleotide sequences to spell out a special message that will come with their isolated Banana DNA.
Dream Booth: Children will be able to pose for a picture as the future scientist they dream to be at this photo booth station, complete with science props and lab coats.”
Nutritional Sciences Graduate Students' Association (NSGSA)
Our booth will include a variety of educational and informative games and activities focused on nutrition. Activities include a sugar and sodium detective game, food toss, learn to understand the nutrition facts table and food labels, true or false questions, an energy balance game, a station for kids to draw their favourite fruits, vegetables, or dishes (with an emphasis on cultural diversity and inclusion). Further, we will have information available for the new Canadian Food Guide as well as a “design your own plate” activity where kids can design a meal while following the new guide.
OISE - Curriculum, Teaching and Learning
“Activities in this booth will be interactive, encouraging learners to create, draw and build using STEAM. The intent of this booth is to showcase how STEM can be used to create art.
Sample activities include:
-Coding robots (EVE3 and Dash) to create designs
-Making a homemade bot that can draw on its own
-Examining the microscopic world using digital microscopy and creating digital artefacts
-Using optics to understand colour and inspire painting activities
-Design Challenge: Building a creative and complex structure, identifying mathematics and science principles involved “
Philosophy
Join us for our activities that showcase the Department of Philosophy and what we do here at U of T!
Physiology
The Physiology department is divided into 4 different platforms who work together collaboratively. As such, each platform runs specific activities and demos, providing everyone with a variety of experiences. The platforms include, Reproduction and Development, Endocrine and Diabetes, Neuroscience, Cardiovascular and Respiratory, showcasing the diversity of the human body. Children are provided with the opportunity to learn more about what makes us move, how we think, and the biological basis of the diversity of humans! Our booth will be divided based upon the platforms, and children will have the opportunity to engage in multiple demos which include but are not limited to the activities described below. Cardiology activities include; examining pig and chicken hearts, while demonstrating their similarities to humans, measuring lung volume through blowing a balloon and submerging it into water to estimate the volume, as well as measuring heart rate, and how it changes through exercise. Neurology will include multiple brain molds, including one made out of jello, and then activities which use different parts of your brain, e.g. visual recall for occipital lobe. Endocrine will have stations based upon our hormones, such as a matching game which matches hormones with their action on the body. Finally, reproduction will use models demonstrating fetal development, and activities to demonstrate heritability.
Psychology Department
Our booth will highlight the science of social interactions and their role in our everyday feelings. Attendees will complete a short survey and reaction time task about their social interactions at the Science Rendezvous that day and then complete a short working memory task (total time < 5 minutes). They will get an auto-generated report that shows the relationship between their social experiences at Science Rendezvous so far and their feelings and working memory that they can send to their email. Note that we will not store any data from the attendees. Our booth will include a background display that highlights working memory and social interactions and explains the “experience sampling” methodology.
Rare Disease Review
The booth that we are planning to set up will have a variety of hands-on activities. Firstly, we will have a station where individuals will have to complete a series of challenges while having a “disadvantage.” They will be told to either tie their thumbs, wear noise-cancelling earphones, or glasses that are hard to see through. This display aims to give the individuals a feel for the hardship of rare disease patients experience when completing simple tasks daily. The next display will be a set of boxes that have a condition written on them, and we will try to get them to match the condition with a superpower. For example, hyperthymesia is a rare disease, and the superpower associated superior autobiographical memory. This is meant to educate in a more engaging and fun manner. We will also be having a demo where kids will get to play doctor. We will present them with case studies and give them cheat sheets to solve which rare disease might this individual be suffering from. They will get to wear stethoscopes and a lab coat to really get them into their elements. Lastly, we will have a pinwheel of prizes aswell as colouring pages related to rare diseases that participants can take with them.
Rehabilitation Scinces Institute, University of Toronto. Naaz Desai (Kapadia)
For the Science Rendezvous 2019 the Rehabilitation Sciences Institute at University of Toronto in collaboration with the Rehabilitation Engineering Laboratory at TRI-UHN will present to you live demonstrations of MyndMove therapy, where sophisticated software programs use electrical current to move the arm in a functional manner. Come explore the mighty electrical current move paralyzed muscles and teach the brain forgotten movements.
Royal Astronomical Society of Canada, Toronto Centre
Safe solar observations and demonstration of astronomical concepts of scale

Sargent group

“We intend to show several experiments with a strong visual component and focusing on light manipulation (e.g. prepare sets of light emitting solutions with emission ranging through the whole spectra of visible light; solar cells lighting up a light bulb).

In addition, we intend to use liquid nitrogen on some our experiments with a stronger focus on interacting with the public.”

Seismic Design Team
We plan on using Kinex to allow people to build and test their own earthquake resisting designs. We also have samples from our previous competitions so people can discuss challenges and see solutions we developed. This year we will be introducing dampening devices which aid a building’s seismic resilience. The team will be there to explain how they work and talk about real-life applications.
Spark Design Club
We would like to showcase some of our arcade style electro-mechanical displays, such as Simon Game, 3D Snake Game and Tower Game. People will get a chance to play with our interactive displays and we can also introduce the design process, as well as the mechanical and electrical components of the displays.
Structural Genomics Consortium
How is the DNA code used to make different types of cells in our bodies? Learn about how different proteins coded by your DNA can perform many functions in cells but defective proteins can result in disease. If we know what proteins look like and learn about protein structure, we can design drugs to fix the faulty proteins. See what happens when drugs bind proteins and learn how protein structure is investigated with the help of crystals and X-rays.
Mathematics

“The Science Rendezvous exhibit will include a range of games and hands-on activities for visitors to participate at the Math booth. The activities on display will include
1. Variations of the game Tic-Tac-Toe: This will introduce visitors to the Game Theory in Mathematics. Visitors will learn about the 3-D and 4-D version of this game.
2. Cards and Magic Tricks: How to do magic tricks using a deck of cards and learning mathematical strategies behind these tricks.
3. Rubik’s cube: A classic math puzzle that intrigues many visitors to attempt. The visitors at the booth will be provided with strategies on making moves.
4. Tower of Hanoi: This activity is mainly targeted towards students in grades 2-5, to build on their logical thinking. Students are able to use concrete models to complete the game, with a specific set of conditions.
5. Pong-Toss: The visitors will be able to play a game tossing balls into the cups, and playing with numbers the ball lands up on. This will include challenging questions for adults and easier questions for children.

Tandem Beekeeping Network

“The exhibits and related hands-on activities are made to engage visitors to actually turn this year’s summer season into their own big S.T.E.A.M. discovery adventure, based on our DIY Pet Bees Lab concept and free knowledge support from our experts, including invited members from the academic community.

In addition to the last year’s most popular exhibits, visitors are offered to explore a range of sample S.T.E.A.M. activity ideas for their Pet Bees Lab, in form of hands-on demonstrations, functional models and video episodes, with the emphasis on interdisciplinary approach. The presented sample activities are built around:
– Bees’ temperature tolerance experiments, to estimate correlation of the results with traditional beekeeping practices
– Sound analysis methods and tools to assess how informative are hive sounds at different stages of a bee colony life cycle
– Intricate balance of key factors in a bee colony’s seasonal population dynamics mathematical model
– Demand for innovative devices and technical solutions to simplify the process of inspecting or structuring a bee colony
– Rehabilitation and social reintegration of people with some physical disabilities through Pet Bees Lab
– Seven main products of the hive, and their special properties worth to learn and research more about

The Archaeology Centre
Our booth will allow visitors to virtually explore archaeological spaces, places and artifacts using the newest VR goggles. In addition, we will have on hand a pXRF (Portable X-ray Fluorescence) for demonstrations, and several archaeological artifacts for handling.
The Gairdner Foundation
Our booth with provide information and visuals on past and current laureates as well as Gairdner programming. We will display and provide interactive examples of their award winning research.
University of Toronto Human powered vehicles

“Showcasing Zephyr, our new 2018-2019 ASME vehicle. It is a futuristic all carbon fiber time trial bike with front and rear aerodynamic fairings. We will also be showcasing mechanisms from previous years’ vehicles. “

UTIAS CARRE
“The University of Toronto Centre for Aerial Robotics Research and Education (CARRE) represents a faculty-wide initiative to expand and unify research and teaching activities related to the burgeoning field of aerial robotics. “

University of Toronto Scientific Instrument Company
The University of Toronto Scientific Instruments Collection is the University’s collection of historic STEM-related objects. Our booth will be a mini museum exhibit, focused on some of our favourite and most engaging objects. Visitors will be able to examine and try out historic instruments from the cutting-edge research and classrooms of U of T in the past. This year we’ll focus on astronomical instruments with a theme of dreaming big–astronomically big!
UofT Engineering Ye Olde Mighty Skule Cannon
Walk through the booths, with the Lady Godiva Memorial Bnad, say hi to people, being very friendly. Then firing The Cannon in front of Galbraith (as we have done in previous years)
University of Toronto Aerospace Team
As an aerospace team we intend on showcasing our competition marked vehicles and the materials and processes we use to make them. We shall be handing out team stickers to whoever would want them. As many aerospace activities are dangerous we shall only be attempting to do a bottled rocket demonstration before the audience as experience has shown people really enjoy that.
UTM - Department of Mathematics & Computer Science
At the UTM MCS booth, visitors will be invited to explore mathematics and beauty through hands-on crafts. We will have colouring books, paper models, and toys which illustrate the concept of symmetry and geometry through physical models. Every visitor will be invited to make a physical object to take away from our booth, to remind them of the experience. We will explore symmetry of: friezes, planar tilings, and crystals.
Women in Science and Engineering
We will be featuring interactive hands-on science activity; including themes on what being a woman in science and engineering means to you!

Zebra Robotics
A variety of robots will be used to engage an audience in a fun and interactive manner. This will likely include a ball-launching robot, a sketching robot, and a bowling robot, all of which can be manually controlled by the public. In a “man vs machine” challenge, visitors will also be able to use a remote-controlled robot to compete with an autonomous robot to perform a simple task.